Speed Up Your Web : Pack Components into a Multipart Document
Packing components into a multipart document is like an email with attachments, it helps you fetch several components with one HTTP request (remember: HTTP requests are expensive). When you use this technique, first check if the user agent supports it (iPhone does not).  
Speed Up Your Web : Keep Components under 25K

This restriction is related to the fact that iPhone won't cache components bigger than 25K. Note that this is the uncompressed size. This is where minification is important because gzip alone may not be sufficient.

For more information check "Performance Research, Part 5: iPhone Cacheability - Making it Stick" by Wayne Shea and Tenni Theurer.

 
Speed Up Your Web : Make favicon.ico Small and Cacheable

The favicon.ico is an image that stays in the root of your server. It's a necessary evil because even if you don't care about it the browser will still request it, so it's better not to respond with a 404 Not Found. Also since it's on the same server, cookies are sent every time it's requested. This image also interferes with the download sequence, for example in IE when you request extra components in the onload, the favicon will be downloaded before these extra components.

So to mitigate the drawbacks of having a favicon.ico make sure:

  • It's small, preferably under 1K.
  • Set Expires header with what you feel comfortable (since you cannot rename it if you decide to change it). You can probably safely set the Expires header a few months in the future. You can check the last modified date of your current favicon.ico to make an informed decision.

Imagemagick can help you create small favicons

 
Speed Up Your Web : Don't Scale Images in HTML
Don't use a bigger image than you need just because you can set the width and height in HTML. If you need
<img width="100" height="100" src="/mycat.jpg" alt="My Cat" />
then your image (mycat.jpg) should be 100x100px rather than a scaled down 500x500px image.  
Speed Up Your Web : Optimize CSS Sprites
  • Arranging the images in the sprite horizontally as opposed to vertically usually results in a smaller file size.
  • Combining similar colors in a sprite helps you keep the color count low, ideally under 256 colors so to fit in a PNG8.
  • "Be mobile-friendly" and don't leave big gaps between the images in a sprite. This doesn't affect the file size as much but requires less memory for the user agent to decompress the image into a pixel map. 100x100 image is 10 thousand pixels, where 1000x1000 is 1 million pixels
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